Friday, March 9, 2018

On Unruly Places

I am getting a lot out of Alastair Bonnett's Unruly Places, especially in regards to building unusual RPG locations.

What about a ...
• decoy city, to fool the enemy or lure in defectors.
• city built to fulfill some expansionistic agenda but which sits empty for lack of people.
• city closed because of toxicity. (The magical version of asbestos? Chaos winds?)
• pop-up village of stubborn settelrs the empire won't recognize and continually razes.
• city to which only one sex is allowed entry.

So many great ideas in this non-fiction work. It is composed of short chapters, each discussing a specific place, grouped together by types of places and coupled with intelligent analysis.

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